Beatdown Bard 64

Entry for the Spring N64 Style Graphics Jam #2

Summary:

Beatdown Bard 64 is a Music / Action game (the jam's theme was "incompatible genres").


Controls:

WASD - Movement

Left Mouse Click - Attack

Right Mouse Hold - Block

Spacebar - Roll

E - Enter Music Mode (when energy bar is full)

WASD or Arrow Keys - Rhythm Game

[1] Flute - [2] Drums - [3] Guitar - Switch instrument if it's unlocked

Mouse Scroll Wheel - Camera Zoom In / Out

StatusIn development
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorLost Crow Games
GenreRhythm, Action
Tagsgoblin, Low-poly, Music, n64, Nintendo 64, Retro, Singleplayer, webgl

Development log

Comments

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(+2)

I really enjoyed the experience, very nice game overall, I really like the mix between this two "incompatible genres": it really works well!

If you plan to continue to work on this game, I'd love to see more interactions between the beat-them up and the rhythm part (ennemies that would make the rythm part harder for instance).

But overall, I really enjoyed it ! Thanks for sharing this game !

(1 edit) (+1)

I really like playing this game as the punk rock goblin bard. It was really cool to mix up beat-em up games with rhythm games. I honestly was left craving more of this game. The different instruments were cool but the guitar was definitely the easiest to use as it did like an aoe spin which just wiped out the monsters while the flute you had to aim the projectiles it shot and the drum was a little finnicky with what the ground pound would hit. Overall I had a lot of fun with this. Thank you for making this game!  

(1 edit)

Thank you so much for the feedback. We have some plans on expanding the game a bit down the road. What type of stuff would you like to see added to the game potentially?

I think new songs would be nice. It's part rhythm game so I think it could benefit from having more songs in the mini game part. Also I found myself really just using the guitar sword because the drums were slow and I had trouble hitting the enemy and the flute projectile were hard to aim. A reason to use different weapons would be nice, like enemies who are weaker to certain instruments or something. 

(+1)

lol that was dank... I enjoyed the sensation of beating(down) ;)

(+1)

This one is pretty good. The player speed is just too slow. I couldn't get through without losing almost all of my health. Other than that it's a pretty good game

I released a patch to increase player movement speed and attack animations. Let me know what you think if you have a chance.